Open Table

Current Table Level: 1

What is Open Table?

Open table is a weekly D&D game hosted by me in an evolving and revolving universe of characters. Essentially, every game is a one shot or ‘Quest’, that serves the overall story.

Whether you play in session 1 or session 20 your character will fit right into the experience every time.

Yes, that means each week there may be entirely different players at the table and that’s totally okay! Can’t commit long term, but want to play one game? Open table is for you! Looking for consistent gaming when you’re ready to play? That’s what this game is all about.

As long as you have an established character, feel free to jump into a game whenever you can and I’ll adapt the narrative. For new players, it’s best to arrive at 12pm.

You can create your own character using the plot and character build notes below or use a prefab character given out on the day of the game.

The Cadre of Thistles

Welcome to Eradin, the capital city state of the Aethin Empire… or at least what remains after the end of the bloody Gladian War. With populations decimated by 300 years of sieges, battles, and carnage civilization was barely holding on. They won the war, but it didn’t feel like it.

In a desperate attempt to bring new life and heal their beloved land the council of seers known as the Ethari created a portal connecting their realm with realms beyond. They first made contact with the Druids of the Emerald Enclave, seeking their assistance in the restoration of the forests and grasslands. Following them they drew the attention of the scholars and mages from the college of Strixhaven, magic folk arriving in droves to study the anomalies of Eradin’s erratic and tampered ley lines.

Eventually, the word of Eradin as a new land to explore made its way to adventurers, businessmen, and even kings. The plan of the seers worked after all, new life did find its way into Eradin and in the dawning of the fifth age the empire has finally begun to heal. Allegiances were made with foreign rulers to allow continuous transport between their realms in exchange for Eradin’s unique resources and their promise of amnesty to any seeking refuge or a new life of their own.

Beyond the basic civil rules of society there is one ultimate law the lords and ladies of the fallen emperor’s court bind any who cross the seer’s portal to:

No war.

Should this magical pact be broken, the perpetrator would be cast back into the realm from where they came and if they’re an Eradite? The punishment is far worse.

The people learned from the lessons of the past and aimed to teach their experience to the newcomers and all new generations to come. In an attempt to nullify any desires for bloodshed again, the golden throne was never filled. No military force was ever reinstated. No civil peacekeepers or enforcers operating at the behest of a creed belonging to one ruler or the desires of a few.

Instead they created, The Cadre of Thistles.

A far reaching and intricate organization ran by no guild master and whose ranks were made up entirely of the citizens of Eradin. Adventurers, scholars, barbarians, clerics, warlocks, druids, and rangers are but a few who operate at the behest of the Cadre, both native Eradites and newcomers alike.

All jobs whether it be investigating crimes, anomalies, or plagues, researching disturbances, protecting wildlife, bodyguard detailing, bounty hunting, etc, etc, all run through their capable hands.

With no specific creed to follow but the preservation of Eradin and its citizenry, the diversity and far-ranging motivations of the members of the Cadre keep the organization accountable and effective.

They know all too well that the binding law of the land would be inflicted upon them should their internal factions war between each other. This created a mostly competitive environment versus hostile.

Despite their morale or ideologic differences, members of the Cadre are able to work together towards the common goal of the operation or job they’ve been tasked with. This allows them to cover more ground and achieve better results by pairing teams from across Cadre guilds to include every needed skillset.

Anyone with a reasonably decent skillset or a desire to develop one may join the Cadre as an Affiliate. Once they’ve proven themselves capable and have selected their vocational interests, they are accepted into an Affiliate Guild that best suits them.

From there, jobs become more complex and the affiliate may find the recovering pacificist realm of Eradin still has much to hide and less allies than it thinks…

Building Your Character

For level 1-2, you are an Affiliate with no guild. Level 3 characters and above are assigned an Affiliate guild. *See the present table level above the photo to know what level to start your character.

Prefab characters are also available to pick from day of the game.

Affiliate Guilds

Select your guild based on your character’s motivations, alignment, and subclass. Affiliate guild members interact with each other based on their listed rapport. You can follow this or use your own character’s discretion.

Magitir (Magic Good)

Power focused, good/neutral alignments. Ex: Wizard, Sorcerer, Warlock.

Positive Rapport: Cerentir, Adventir

Negative Rapport: Sacratir, Malitir, Wildertir

Wildertir (Nature)

Nature focused, all alignments. Ex. Druid, Ranger, Barbarian.

Positive Rapport: Cerentir, Sacratir, Loyaltir

Negative Rapport: Malitir, Magitir

Sacratir (Holy)

Holy focused, good/neutral alignments. Ex. Paladin, Cleric, Celestial Warlock.

Positive Rapport: Cerentir, Wildertir, Loyaltir

Negative Rapport: Magitir, Malitir, Subtltir

Loyaltir (Honor)

Honor focused, all alignments. Ex. Fighter, Barbarian, Paladin.

Positive Rapport: Sacratir

Negative Rapport: Malitir, Subtltir

Subtltir (Mischeif)

Mischief focused, all alignments. Ex. Rogue, Bard, Warlock.

Positive Rapport: Malitir, Adventir

Negative Rapport: Sacratir, Loyaltir

Malitir (Magic Evil)

Power focused, evil/neutral alignments. Ex. Warlock, Wizard, Sorcerer.

Positive Rapport: Subtltir, Cerentir

Negative Rapport: Magitir, Sacratir, Wildertir, Loyaltir

Cerentir (Knowledge)

Knowledge focused, all alignments. Ex. Wizard, Bard, Artificer.

Positive Rapport: Magitir, Malitir, Wildertir, Sacratir

Negative Rapport: –

Adventir (Adventure)

Adventure or money focused, all alignments. Ex. Any Class/Subclass.

Positive Rapport: Subtltir, Magitir

Negative Rapport: –